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This enumeration is used in D3DM_SETLIGHT and D3DM_SETLIGHT_WITHDATA structures to identify the new settings for a light.
typedef enum _D3DM_SETLIGHT_DATATYPE { D3DM_SETLIGHT_ENABLE = 0, D3DM_SETLIGHT_DISABLE = 1, D3DM_SETLIGHT_DATA_ENABLE = 2, D3DM_SETLIGHT_DATA_DISABLE = 3,} D3DM_SETLIGHT_DATATYPE;
Elements
- D3DM_SETLIGHT_ENABLE
Indicates that the driver should activate a light. - D3DM_SETLIGHT_DISABLE
Indicates that the driver should deactivate a light. - D3DM_SETLIGHT_DATA_ENABLE
Indicates that the driver should apply the light description contained within a D3DM_SETLIGHT_WITHDATA structure to a light and then activate that light. This element is only used within D3DM_SETLIGHT_WITHDATA structures. - D3DM_SETLIGHT_DATA_DISABLE
Indicates that the driver should apply the light description contained within a D3DM_SETLIGHT_WITHDATA structure to a light and then deactivate that light. This element is only used within D3DM_SETLIGHT_WITHDATA structures.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
See Also
Direct3D Mobile Driver Enumerations | D3DM_SETLIGHT | D3DM_SETLIGHT_WITHDATA
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