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GameInputForceFeedbackMagnitude (v1)

Defines the magnitude of the force exhibited by a force-feedback effect.

Syntax

struct GameInputForceFeedbackMagnitude
{
    float linearX;
    float linearY;
    float linearZ;
    float angularX;
    float angularY;
    float angularZ;
    float normal;
};

Members

linearX Type: float

Magnitude of the force-feedback effect in the linear-X direction.

linearY Type: float

Magnitude of the force-feedback effect in the linear-Y direction.

linearZ Type: float

Magnitude of the force-feedback effect in the linear-Z direction.

angularX Type: float

Magnitude of the force-feedback effect in the angular-X direction.

angularY Type: float

Magnitude of the force-feedback effect in the angular-Y direction.

angularZ Type: float

Magnitude of the force-feedback effect in the angular-Z direction.

normal Type: float

Magnitude for the force-feedback effect of a directionless force-feedback effect.

Remarks

GameInputForceFeedbackMagnitude defines the magnitude of force exhibited by a force-feedback effect. It is a member of the GameInputForceFeedbackConditionParams, GameInputForceFeedbackConstantParams, GameInputForceFeedbackPeriodicParams, and GameInputForceFeedbackRampParams structures. For more information, see Advanced GameInput topics.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Overview of GameInput GameInputForceFeedbackConditionParams GameInputForceFeedbackConstantParams GameInputForceFeedbackPeriodicParams GameInputForceFeedbackRampParams GameInput