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Defines the magnitude of the force exhibited by a force-feedback effect.
Syntax
struct GameInputForceFeedbackMagnitude
{
float linearX;
float linearY;
float linearZ;
float angularX;
float angularY;
float angularZ;
float normal;
};
Members
linearX Type: float
Magnitude of the force-feedback effect in the linear-X direction.
linearY Type: float
Magnitude of the force-feedback effect in the linear-Y direction.
linearZ Type: float
Magnitude of the force-feedback effect in the linear-Z direction.
angularX Type: float
Magnitude of the force-feedback effect in the angular-X direction.
angularY Type: float
Magnitude of the force-feedback effect in the angular-Y direction.
angularZ Type: float
Magnitude of the force-feedback effect in the angular-Z direction.
normal Type: float
Magnitude for the force-feedback effect of a directionless force-feedback effect.
Remarks
GameInputForceFeedbackMagnitude
defines the magnitude of force exhibited by a force-feedback effect. It is a member of the GameInputForceFeedbackConditionParams
, GameInputForceFeedbackConstantParams
, GameInputForceFeedbackPeriodicParams
, and GameInputForceFeedbackRampParams
structures. For more information, see Advanced GameInput topics.
Requirements
Header: GameInput.h
Supported platforms: Windows
See also
Overview of GameInput GameInputForceFeedbackConditionParams GameInputForceFeedbackConstantParams GameInputForceFeedbackPeriodicParams GameInputForceFeedbackRampParams GameInput