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GameInputForceFeedbackRampParams (v1)

Defines the parameters for a ramp force-feedback effect.

Syntax

struct GameInputForceFeedbackRampParams
{
    GameInputForceFeedbackEnvelope  envelope;
    GameInputForceFeedbackMagnitude startMagnitude;
    GameInputForceFeedbackMagnitude endMagnitude;
};

Members

envelope Type: GameInputForceFeedbackEnvelope

The envelope that modifies a force-feedback effect.

startMagnitude Type: GameInputForceFeedbackMagnitude

The starting magnitude of the force-feedback effect.

endMagnitude Type: GameInputForceFeedbackMagnitude

The ending magnitude of the force-feedback effect.

Remarks

The GameInputForceFeedbackRampParams structure is a member of GameInputForceFeedbackParams. Forced-feedback effects are defined by their parameters. These effects are stored in the GameInputForceFeedbackParams structure. The actual parameters for each type of force feedback effect vary slightly. The parameters for all kinds of effects define the magnitude of the effect along the motor's supported axes, and most allow for an envelope that affects the strength of the effect over time.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Advanced GameInput topics Overview of GameInput GameInputForceFeedbackParams GameInput