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GameInputForceFeedbackPeriodicParams (v1)

The parameters that define periodic force-feedback effects.

Syntax

struct GameInputForceFeedbackPeriodicParams
{
    GameInputForceFeedbackEnvelope  envelope;
    GameInputForceFeedbackMagnitude magnitude;
    float                           frequency;
    float                           phase;
    float                           bias;
};

Members

envelope Type: GameInputForceFeedbackEnvelope

The modifiers on a force-feedback effect, such as attack, sustain, or release.

magnitude Type: GameInputForceFeedbackMagnitude

The amount of force applied by the force-feedback effect.

frequency Type: float

Frequency of the force-feedback period measured in hertz.

phase Type: float

The time in the cycle of the periodic effect at which the playback begins.

bias Type: float

Offset of the force-feedback period.

Remarks

The GameInputForceFeedbackPeriodicParams structure is a member of GameInputForceFeedbackParams. Forced-feedback effects are defined by their parameters. These effects are stored in the GameInputForceFeedbackParams structure. The actual parameters for each type of force feedback effect vary slightly. The parameters for all kinds of effects define the magnitude of the effect along the motor's supported axes, and most allow for an envelope that affects the strength of the effect over time.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Advanced GameInput topics Overview of GameInput GameInputForceFeedbackParams GameInput