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Specifies the subresource(s) from an array of cube textures to use in a shader-resource view.
Syntax
typedef struct D3D10_TEXCUBE_ARRAY_SRV1 {
UINT MostDetailedMip;
UINT MipLevels;
UINT First2DArrayFace;
UINT NumCubes;
} D3D10_TEXCUBE_ARRAY_SRV1;
Members
MostDetailedMip
Type: UINT
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels.
MipLevels
Type: UINT
Number of mipmap levels to use.
First2DArrayFace
Type: UINT
Index of the first 2D texture to use.
NumCubes
Type: UINT
Number of cube textures in the array.
Remarks
This structure is one member of a shader-resource-view description (see D3D10_SHADER_RESOURCE_VIEW_DESC1).
This structure requires Windows Vista Service Pack 1.
Requirements
Requirement | Value |
---|---|
Header | d3d10_1.h (include D3D10_1Shader.h) |