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Structures used to create and use resources.
Structures | Description |
---|---|
D3D10_BUFFER_DESC | Description of a buffer resource. |
D3D10_BUFFER_RTV | Describes the elements in a buffer to be used in a render-target view. |
D3D10_BUFFER_SRV | Describes the elements in a buffer resource to use in a shader-resource view. |
D3D10_DEPTH_STENCIL_VIEW_DESC | Describes a depth-stencil view. |
D3D10_MAPPED_TEXTURE2D | Provides access to subresource data in a 2D texture. |
D3D10_MAPPED_TEXTURE3D | Provides access to subresource data in a 3D texture. |
D3D10_RENDER_TARGET_VIEW_DESC | Describes a render-target view. |
D3D10_SUBRESOURCE_DATA | Specifies data for initializing a resource. |
D3D10_TEX1D_ARRAY_DSV | Specifies which mipmap level and textures in a 1D-texture array to use in a depth-stencil view. |
D3D10_TEX1D_ARRAY_RTV | Specifies the subresource(s) from an array of 1D textures to use in a render-target view. |
D3D10_TEX1D_ARRAY_SRV | Specifies the mipmap levels and textures in a 1D-texture array to use in a shader-resource view. |
D3D10_TEX1D_DSV | Specifies the subresource(s) from a 1D texture to use in a depth-stencil view. |
D3D10_TEX1D_RTV | Specifies the subresource(s) from a 1D texture to use in a render-target view. |
D3D10_TEX1D_SRV | Specifies the subresource(s) from a 1D texture to use in a shader-resource view. |
D3D10_TEX2D_ARRAY_DSV | Specifies which mipmap level and which textures in a 2D-texture array to use in a depth-stencil view. |
D3D10_TEX2D_ARRAY_RTV | Specifies which mipmap level and which textures in a 2D-texture array to use in a render-target view. |
D3D10_TEX2D_ARRAY_SRV | Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view. |
D3D10_TEX2D_DSV | Specifies the subresource(s) from a 2D texture to use in a depth-stencil view. |
D3D10_TEX2D_RTV | Specifies the subresource(s) from a 2D texture to use in a render-target view. |
D3D10_TEX2D_SRV | Specifies the subresource(s) from a 2D texture to use in a shader-resource view. |
D3D10_TEX2DMS_ARRAY_DSV | Specifies the subresource(s) from an array of 2D textures to use in a depth-stencil view. |
D3D10_TEX2DMS_ARRAY_RTV | Specifies the subresource(s) from an array of 2D textures to use in a render-target view. |
D3D10_TEX2DMS_ARRAY_SRV | Specifies the subresource(s) from an array of 2D textures to use in a shader-resource view. |
D3D10_TEX2DMS_DSV | Specifies the subresource(s) from a multisampled 2D texture to use in a depth-stencil view. |
D3D10_TEX2DMS_RTV | Specifies the subresource(s) from a multisampled 2D texture to use in a render-target view. |
D3D10_TEX2DMS_SRV | Specifies the subresource(s) from a multisampled 2D texture to use in a shader-resource view. |
D3D10_TEX3D_RTV | Specifies the subresource(s) from a 3D texture to use in a render-target view. |
D3D10_TEX3D_SRV | Specifies the subresource(s) from a 3D texture to use in a shader-resource view. |
D3D10_TEXCUBE_ARRAY_SRV1 | Specifies the subresource(s) from a cube texture to use in a shader-resource view. |
D3D10_TEXCUBE_SRV | Specifies the subresource(s) from a cube texture to use in a shader-resource view. |
D3D10_TEXTURE1D_DESC | Describes a 1D texture resource. |
D3D10_TEXTURE2D_DESC | Describes a 2D texture resource. |
D3D10_TEXTURE3D_DESC | Describes a 3D texture resource. |
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