Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
This section contains information about the structures used with Microsoft® Direct3D® Mobile.
The following table shows these structures.
Structure | Description |
---|---|
D3DMADAPTER_IDENTIFIER | Contains information identifying the adapter. |
D3DMCAPS | Describes of the specific capabilities supported by a device driver. |
D3DMCLIPSTATUS | Describes how primitives are affected by the clipping planes. |
D3DMCOLORVALUE | Describes color values. |
D3DMDEVICE_CREATION_PARAMETERS | Describes the creation parameters for a device. |
D3DMDISPLAYMODE | Describes the display mode. |
D3DMINDEXBUFFER_DESC | Describes an index buffer. |
D3DMLIGHT | Describes lights in Direct3D Mobile. |
D3DMLOCKED_RECT | Describes a locked rectangular region. |
D3DMMATERIAL | Describes the current material. |
D3DMMATRIX | Describes a matrix. |
D3DMPRESENT_PARAMETERS | Describes the properties of a swap chain. |
D3DMSURFACE_DESC | Describes a surface. |
D3DMVECTOR | Defines a vector. |
D3DMVERTEXBUFFER_DESC | Describe a vertex buffer. |
D3DMVIEWPORT | Describes the area of the render target, the viewport, that will be rasterized to. |
See Also
Send Feedback on this topic to the authors