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Describes the state of a racing wheel.
Syntax
struct GameInputRacingWheelState
{
GameInputRacingWheelButtons buttons;
int32_t patternShifterGear;
float wheel;
float throttle;
float brake;
float clutch;
float handbrake;
};
Members
buttons Type: GameInputRacingWheelButtons
State of the buttons on a racing wheel.
patternShifterGear Type: int32_t
Current gear selected on the pattern shifter.
wheel Type: float
Position of the wheel, normalized as a value in the range [-1.0, 1.0].
throttle Type: float
Position of the throttle, normalized as a value in the range [0.0, 1.0].
brake Type: float
Position of the brake, normalized as a value in the range [0.0, 1.0].
clutch Type: float
Position of the clutch, normalized as a value in the range [0.0, 1.0].
handbrake Type: float
Position of the handbrake, normalized as a value in the range [0.0, 1.0].
Remarks
This structure is used by the IGameInputReading::GetRacingWheelState method.
To determine whether a racing wheel has a clutch, handbrake, or pattern shifter, examine the GameInputRacingWheelInfo structure.
For more information, see GameInput readings.
Requirements
Header: GameInput.h
Supported platforms: Windows