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GameInputRacingWheelButtons (v1)

Enumerates buttons on a racing wheel.

Syntax

enum GameInputRacingWheelButtons
{
    GameInputRacingWheelNone         = 0x00000000,
    GameInputRacingWheelMenu         = 0x00000001,
    GameInputRacingWheelView         = 0x00000002,
    GameInputRacingWheelPreviousGear = 0x00000004,
    GameInputRacingWheelNextGear     = 0x00000008,
    GameInputRacingWheelDpadUp       = 0x00000010,
    GameInputRacingWheelDpadDown     = 0x00000020,
    GameInputRacingWheelDpadLeft     = 0x00000040,
    GameInputRacingWheelDpadRight    = 0x00000080
};

Constants

Constant Description
GameInputRacingWheelNone Indicates that no button is pressed.
GameInputRacingWheelMenu Indicates that the menu button is pressed.
GameInputRacingWheelView Indicates that the view button is pressed.
GameInputRacingWheelPreviousGear Indicates that the previous gear is selected.
GameInputRacingWheelNextGear Indicates that the next gear is selected.
GameInputRacingWheelDpadUp Indicates that the top portion of the D-pad is pressed.
GameInputRacingWheelDpadDown Indicates that the bottom portion of the D-pad is pressed.
GameInputRacingWheelDpadLeft Indicates that the left portion of the D-pad is pressed.
GameInputRacingWheelDpadRight Indicates that the right portion of the D-pad is pressed.

Remarks

This enumeration is used in the GameInputRacingWheelState structure. You can combine values to read multiple buttons simultaneously.

For more information, see the Getting data from readings section of GameInput readings.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Overview of GameInput GameInput