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Describes a switch on an input device.
Syntax
struct GameInputControllerSwitchInfo
{
GameInputKind mappedInputKinds;
GameInputLabel label;
GameInputSwitchKind kind;
};
Members
mappedInputKinds Type: GameInputKind
The kinds of input state, if any, to which this switch contributes.
label Type: GameInputLabel
Physical label for the switch.
kind Type: GameInputSwitchKind
The type of the switch.
Remarks
This structure is used in the GameInputDeviceInfo structure. GameInputDeviceInfo
is used by the IGameInputDevice::GetDeviceInfo method.
For more information, see GameInput devices.
Requirements
Header: GameInput.h
Supported platforms: Windows