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DisplayLuts.Entry Constructors

Definition

Overloads

DisplayLuts.Entry(IntPtr, JniHandleOwnership)

protected Entry(IntPtr javaReference, Android.Runtime.JniHandleOwnership transfer);
new Android.Hardware.DisplayLuts.Entry : nativeint * Android.Runtime.JniHandleOwnership -> Android.Hardware.DisplayLuts.Entry

Parameters

javaReference
IntPtr

nativeint

Applies to

DisplayLuts.Entry(Single[], Int32, Int32)

Create a Lut entry.

[Android.Runtime.Register(".ctor", "([FII)V", "", ApiSince=36)]
public Entry(float[] buffer, int dimension, int samplingKey);
[<Android.Runtime.Register(".ctor", "([FII)V", "", ApiSince=36)>]
new Android.Hardware.DisplayLuts.Entry : single[] * int * int -> Android.Hardware.DisplayLuts.Entry

Parameters

buffer
Single[]

The raw lut data

dimension
Int32

Either 1D or 3D

samplingKey
Int32

The sampling kay used for the Lut

Attributes

Remarks

Create a Lut entry.

Noted that 1D Lut(s) are treated as gain curves. For 3D Lut(s), 3D Lut(s) are used for direct color manipulations. The values of 3D Lut(s) data should be normalized to the range 0.0 to 1.0, inclusive. And 3D Lut(s) data is organized in the order of R, G, B channels.

Java documentation for android.hardware.DisplayLuts.Entry.DisplayLuts$Entry(float[], int, int).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to