Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The gluLoadSamplingMatrices function loads Non-Uniform Rational B-Spline (NURBS) sampling and culling matrices.
Syntax
void WINAPI gluLoadSamplingMatrices(
GLUnurbs *nobj,
const GLfloat modelMatrix[16],
const GLfloat projMatrix[16],
const GLint viewport[4]
);
Parameters
-
nobj
-
The NURBS object (created with gluNewNurbsRenderer).
-
modelMatrix
-
A modelview matrix (as from a glGetFloatv call).
-
projMatrix
-
A projection matrix (as from a glGetFloatv call).
-
viewport
-
A viewport (as from a glGetIntegerv call).
Return value
This function does not return a value.
Remarks
The gluLoadSamplingMatrices function uses modelMatrix, projMatrix, and viewport to recompute the sampling and culling matrices stored in nobj. The sampling matrix determines how finely a NURBS curve or surface must be tessellated to satisfy the sampling tolerance (as determined by the GLU_SAMPLING_TOLERANCE property). The culling matrix is used in deciding if a NURBS curve or surface should be culled before rendering (when the GLU_CULLING property is turned on).
The gluLoadSamplingMatrices function is necessary only if the GLU_AUTO_LOAD_MATRIX property is turned off (see gluNurbsProperty). Although it can be convenient to leave the GLU_AUTO_LOAD_MATRIX property turned on, doing so necessitates a round trip to the OpenGL server to get the current values of the modelview matrix, projection matrix, and viewport.)
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
|
Library |
|
DLL |
|