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The glGetPointerv function returns the address of a vertex data array.
Syntax
void WINAPI glGetPointerv(
GLenum pname,
GLvoid **params
);
Parameters
-
pname
-
The type of array pointer to return from the following symbolic constants: GL_COLOR_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER, GL_FEEDBACK_BUFFER_POINTER, GL_INDEX_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER, GL_SELECTION_BUFFER_POINTER, and GL_VERTEX_ARRAY_POINTER.
-
params
-
Returns the value of the array pointer specified by pname.
Return value
This function does not return a value.
Error codes
The following error code can be retrieved by the glGetError function.
Name | Meaning |
---|---|
|
pname was not an accepted value. |
Remarks
The glGetPointerv function returns array pointer information. The pname parameter is a symbolic constant specifying the kind of array pointer to return, and params is a pointer to a location to place the returned data.
Requirements
Requirement | Value |
---|---|
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
|
Library |
|
DLL |
|