Note
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Returns the dimensions of the resource.
Syntax
void GetDimensions(
in UINT MipLevel,
out UINT Width,
out UINT Height,
out UINT Depth,
out UINT NumberOfLevels
);
Parameters
-
MipLevel [in]
-
Type: UINT
Optional. Mipmap level (must be specified if NumberOfLevels is used).
-
Width [out]
-
Type: UINT
The resource width, in texels.
-
Height [out]
-
Type: UINT
The resource height, in texels.
-
Depth [out]
-
Type: UINT
The resource depth, in texels.
-
NumberOfLevels [out]
-
Type: UINT
The number of mipmap levels (requires MipLevel also).
Return value
Nothing
Remarks
This is a list of the overloaded versions of this method.
void GetDimensions(UINT MipLevel,
out UINT Width,
out UINT Height,
out UINT Depth,
out UINT NumberOfLevels);
void GetDimensions (out UINT Width,
out UINT Height,
out UINT Depth);
void GetDimensions(UINT MipLevel,
out float Width,
out float Height,
out float Depth,
out float NumberOfLevels);
void GetDimensions(out float Width,
out float Height,
out float Depth);
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |
See also