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Gets the position of the specified sample.
Syntax
float2 GetSamplePosition(
in int sampleindex
);
Parameters
-
sampleindex [in]
-
Type: int
The zero-based index of a sample location.
Return value
Type: float2
A sample location.
Remarks
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x | x | x | x | x |
See also