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Increments the object's hidden counter.
Syntax
uint IncrementCounter(void);
Parameters
This function has no parameters.
Return value
Type: uint
The pre-incremented counter value.
Remarks
The bound unordered access view must have D3D11_BUFFER_UAV_FLAG_COUNTER set during creation for this method to work.
A structured resource can be further indexed based on the component names of the structures.
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |