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Gets the resource dimensions.
Syntax
void GetDimensions(
out uint numStructs,
out uint stride
);
Parameters
-
numStructs [out]
-
Type: uint
The number of structures in the resource.
-
stride [out]
-
Type: uint
The stride, in bytes, of each structure element.
Return value
Nothing
Remarks
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |
See also