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Sets one value.
Syntax
void Store(
in uint address,
in uint value
);
Parameters
-
address [in]
-
Type: uint
The input address in bytes, which must be a multiple of 4.
-
value [in]
-
Type: uint
One input value.
Return value
This function does not return a value.
Remarks
This function is supported for the following types of shaders:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
x | x |
See also