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Declare the hull shader input control point count in the hull shader declaration section.
dcl_input_control_point_count N |
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Item | Description |
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N |
[in] The input control point count {1..32}. |
Remarks
At least 1 input control point is required; it can be empty if it is not needed.
This instruction applies to the following shader stages:
Vertex | Hull | Domain | Geometry | Pixel | Compute |
---|---|---|---|---|---|
X |
Minimum Shader Model
This instruction is supported in the following shader models:
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | no |
Shader Model 4 | no |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |