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Get an annotation by name.
Syntax
ID3DX11EffectVariable* GetAnnotationByName(
LPCSTR Name
);
Parameters
-
Name
-
Type: LPCSTR
The annotation name.
Return value
Type: ID3DX11EffectVariable*
A pointer to an ID3DX11EffectVariable. Note that if the annotation is not found the ID3DX11EffectVariable returned will be empty. The ID3DX11EffectVariable::IsValid method should be called to determine whether the annotation was found.
Remarks
Annonations can be attached to a technique, a pass, or a global variable.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
Requirement | Value |
---|---|
Header |
|
Library |
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