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Transpose and set an array of floating-point matrices.
Syntax
HRESULT SetMatrixTransposeArray(
float *pData,
UINT Offset,
UINT Count
);
Parameters
-
pData
-
Type: float*
A pointer to an array of matrices.
-
Offset
-
Type: UINT
The offset (in number of matrices) between the start of the array and the first matrix to set.
-
Count
-
Type: UINT
The number of matrices in the array to set.
Return value
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
Remarks
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
Requirement | Value |
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Header |
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Library |
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