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Use Effects 11 source to build your effects-type application. The Effects 11 source is available at Effects for Direct3D 11 Update. The Effects 11 API is described in this section.
In this section
Topic | Description |
---|---|
Effects 11 Interfaces |
This section contains reference information for the component object model (COM) interfaces of the Effects 11 source. |
Effects 11 Functions |
This section contains information about the Effects 11 functions. |
Effects 11 Structures |
This section contains information about the Effects 11 structures. |
Effect Format |
An effect (which is often stored in a file with a .fx file extension) declares the pipeline state set by an effect. Effect state can be roughly broken down into three categories: |