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The Direct3D API defines several API elements to help you create and manage programmable shaders. Shaders are executable programs that are programmed exclusively using HLSL.
In this section
Topic | Description |
---|---|
Shader Interfaces |
This section contains information about the shader interfaces. |
Shader Functions |
This section contains information about the shader functions. |
Shader Structures |
Structures are used to create and use shaders. |
Shader Enumerations |
Enumerations are used to specify information about shaders. |