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This section contains information about the common version enumerations.
In this section
Topic | Description |
---|---|
D3D_CBUFFER_TYPE |
Values that identify the intended use of constant-buffer data. |
D3D_DRIVER_TYPE |
Driver type options. |
D3D_FEATURE_LEVEL |
Describes the set of features targeted by a Direct3D device. |
D3D_INCLUDE_TYPE |
Values that indicate the location of a shader #include file. |
D3D_INTERPOLATION_MODE |
Specifies interpolation mode, which affects how values are calculated during rasterization. |
D3D_MIN_PRECISION |
Values that indicate the minimum desired interpolation precision. |
D3D_NAME |
Values that identify shader parameters that use system-value semantics. |
D3D_PRIMITIVE |
Values that indicate how the pipeline interprets geometry or hull shader input primitives. |
D3D_PRIMITIVE_TOPOLOGY |
Values that indicate how the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen. |
D3D_REGISTER_COMPONENT_TYPE |
Values that identify the data types that can be stored in a register. |
D3D_RESOURCE_RETURN_TYPE |
Values that identify the return type of a resource. |
D3D_SHADER_CBUFFER_FLAGS |
Values that identify the indended use of a constant-data buffer. |
D3D_SHADER_INPUT_FLAGS |
Values that identify shader-input options. |
D3D_SHADER_INPUT_TYPE |
Values that identify resource types that can be bound to a shader and that are reflected as part of the resource description for the shader. |
D3D_SHADER_VARIABLE_CLASS |
Values that identify the class of a shader variable. |
D3D_SHADER_VARIABLE_FLAGS |
Values that identify information about a shader variable. |
D3D_SHADER_VARIABLE_TYPE |
Values that identify various data, texture, and buffer types that can be assigned to a shader variable. |
D3D_SRV_DIMENSION |
Values that identify the type of resource to be viewed as a shader resource. |
D3D_TESSELLATOR_DOMAIN |
Values that identify domain options for tessellator data. |
D3D_TESSELLATOR_OUTPUT_PRIMITIVE |
Values that identify output primitive types. |
D3D_TESSELLATOR_PARTITIONING |
Values that identify partitioning options. |