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Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Transforms an array (x, y, 0, 1) by a given matrix, and projects the result back into w = 1.
Syntax
D3DXVECTOR2* D3DXVec2TransformCoordArray(
_Inout_ D3DXVECTOR2 *pOut,
_In_ UINT OutStride,
_In_ const D3DXVECTOR2 *pV,
_In_ UINT VStride,
_In_ const D3DXMATRIX *pM,
_In_ UINT n
);
Parameters
-
pOut [in, out]
-
Type: D3DXVECTOR2*
Pointer to the D3DXVECTOR2 that is the result of the operation.
-
OutStride [in]
-
Type: UINT
Stride between vectors in the output data stream.
-
pV [in]
-
Type: const D3DXVECTOR2*
Pointer to the source D3DXVECTOR2 array.
-
VStride [in]
-
Type: UINT
Stride between vectors in the input data stream.
-
pM [in]
-
Type: const D3DXMATRIX*
Pointer to the source D3DXMATRIX structure.
-
n [in]
-
Type: UINT
Number of elements in the array.
Return value
Type: D3DXVECTOR2*
Pointer to a D3DXVECTOR4 transformed array.
Remarks
This function transforms the array pV (x, y, 0, 1) by the matrix pM, projecting the result back into w = 1.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec2TransformCoordArray function can be used as a parameter for another function.
Requirements
Requirement | Value |
---|---|
Header |
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Library |
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See also