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Tests whether one 4D vector is less-than-or-equal-to another 4D vector.
Syntax
bool XM_CALLCONV XMVector4LessOrEqual(
[in] FXMVECTOR V1,
[in] FXMVECTOR V2
) noexcept;
Parameters
[in] V1
4D vector.
[in] V2
4D vector.
Return value
Returns true if V1 is less-than-or-equal-to V2, and false otherwise. See the remarks section.
Remarks
The following pseudocode demonstrates the operation of the function:
return ( V1.x <= V2.x && V1.y <= V2.y &&
V1.z <= V2.z && V1.w <= V2.w );
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | directxmath.h (include DirectXMath.h) |