Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Note D3DGetOutputSignatureBlob may be altered or unavailable for releases after Windows 8.1. Instead use D3DGetBlobPart with the D3D_BLOB_OUTPUT_SIGNATURE_BLOB value.
Syntax
HRESULT D3DGetOutputSignatureBlob(
[in] LPCVOID pSrcData,
[in] SIZE_T SrcDataSize,
[out] ID3DBlob **ppSignatureBlob
);
Parameters
[in] pSrcData
Type: LPCVOID
A pointer to source data as compiled HLSL code.
[in] SrcDataSize
Type: SIZE_T
Length of pSrcData.
[out] ppSignatureBlob
Type: ID3DBlob**
A pointer to a buffer that receives the ID3DBlob interface that contains a compiled shader.
Return value
Type: HRESULT
Returns one of the Direct3D 11 return codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3dcompiler.h |
Library | D3dcompiler_47.lib |
DLL | D3dcompiler_47.dll |