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Disassembles compiled HLSL code from a Direct3D10 effect.
Syntax
HRESULT D3DDisassemble10Effect(
[in] ID3D10Effect *pEffect,
[in] UINT Flags,
[out] ID3DBlob **ppDisassembly
);
Parameters
[in] pEffect
Type: ID3D10Effect*
A pointer to source data as compiled HLSL code.
[in] Flags
Type: UINT
Shader compile options.
[out] ppDisassembly
Type: ID3DBlob**
A pointer to a buffer that receives the ID3DBlob interface that contains disassembly text.
Return value
Type: HRESULT
Returns one of the Direct3D 11 return codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3dcompiler.h |
Library | D3dcompiler_47.lib |
DLL | D3dcompiler_47.dll |