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Strip flag options.
Syntax
typedef enum D3DCOMPILER_STRIP_FLAGS {
D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001,
D3DCOMPILER_STRIP_DEBUG_INFO = 0x00000002,
D3DCOMPILER_STRIP_TEST_BLOBS = 0x00000004,
D3DCOMPILER_STRIP_PRIVATE_DATA = 0x00000008,
D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x00000010,
D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
} ;
Constants
D3DCOMPILER_STRIP_REFLECTION_DATA Value: 0x00000001 Remove reflection data. |
D3DCOMPILER_STRIP_DEBUG_INFO Value: 0x00000002 Remove debug information. |
D3DCOMPILER_STRIP_TEST_BLOBS Value: 0x00000004 Remove test blob data. |
D3DCOMPILER_STRIP_PRIVATE_DATA Value: 0x00000008 Note This value is supported by the D3dcompiler_44.dll or later version of the file. Remove private data. |
D3DCOMPILER_STRIP_ROOT_SIGNATURE Value: 0x00000010 Note This value is supported by the D3dcompiler_47.dll or later version of the file. Remove the root signature. Refer to Specifying Root Signatures in HLSL for more information on using Direct3D12 with HLSL. |
D3DCOMPILER_STRIP_FORCE_DWORD Value: 0x7fffffff Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used. |
Remarks
These flags are used by D3DStripShader.
Requirements
Requirement | Value |
---|---|
Header | d3dcompiler.h |