Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Specifies the immediate value and destination address written using ID3D12GraphicsCommandList2::WriteBufferImmediate.
Syntax
typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER {
D3D12_GPU_VIRTUAL_ADDRESS Dest;
UINT32 Value;
} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER;
Members
Dest
The GPU virtual address at which to write the value. The address must be aligned to a 32-bit (4-byte) boundary.
Value
The 32-bit value to write.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |