Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Describes the subresources from an array of multi sampled 2D textures to use in a render-target view.
Syntax
typedef struct D3D12_TEX2DMS_ARRAY_RTV {
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2DMS_ARRAY_RTV;
Members
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
The number of textures to use.
Remarks
Use this structure with a D3D12_RENDER_TARGET_VIEW_DESC structure to view the resource as an array of multi sampled 2D textures.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |