Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Describes parameters needed to allocate resources.
Syntax
typedef struct D3D12_RESOURCE_ALLOCATION_INFO {
UINT64 SizeInBytes;
UINT64 Alignment;
} D3D12_RESOURCE_ALLOCATION_INFO;
Members
SizeInBytes
Type: UINT64
The size, in bytes, of the resource.
Alignment
Type: UINT64
The alignment value for the resource; one of 4KB (4096), 64KB (65536), or 4MB (4194304) alignment.
Remarks
This structure is used by the ID3D12Device::GetResourceAllocationInfo and ID3D12Device::GetResourceAllocationInfo1 methods.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |