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Describes the access to resource(s) that is requested by an application at the transition out of a render pass.
Syntax
typedef struct D3D12_RENDER_PASS_ENDING_ACCESS {
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE Type;
union {
D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS PreserveLocal;
};
} D3D12_RENDER_PASS_ENDING_ACCESS;
Members
Type
A D3D12_RENDER_PASS_ENDING_ACCESS_TYPE. The type of access being requested.
Resolve
A D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS. Appropriate when Type is D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE. Description of the resource to resolve to.
PreserveLocal
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |