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Describes the clear value to which resource(s) should be cleared at the beginning of a render pass.
Syntax
typedef struct D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS {
D3D12_CLEAR_VALUE ClearValue;
} D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS;
Members
ClearValue
A D3D12_CLEAR_VALUE. The clear value to which the resource(s) should be cleared.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |