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A shader resource view (SRV) structure for storing a raytracing acceleration structure.
Syntax
typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV {
D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV;
Members
Location
The GPU virtual address of the SRV.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |