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A descriptor heap is a collection of contiguous allocations of descriptors, one allocation for every descriptor. Descriptor heaps contain many object types that are not part of a Pipeline State Object (PSO), such as Shader Resource Views (SRVs), Unordered Access Views (UAVs), Constant Buffer Views (CBVs), and Samplers.
Inheritance
The ID3D12DescriptorHeap interface inherits from ID3D12Pageable.
Methods
The ID3D12DescriptorHeap interface has these methods.
ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart Gets the CPU descriptor handle that represents the start of the heap. |
ID3D12DescriptorHeap::GetDesc Gets the descriptor heap description. |
ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart Gets the GPU descriptor handle that represents the start of the heap. |
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |