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This method enables you to change the depth bounds dynamically.
Syntax
void OMSetDepthBounds(
[in] FLOAT Min,
[in] FLOAT Max
);
Parameters
[in] Min
Type: FLOAT
SAL: In
Specifies the minimum depth bounds. The default value is 0. NaN values silently convert to 0.
[in] Max
Type: FLOAT
SAL: In
Specifies the maximum depth bounds. The default value is 1. NaN values silently convert to 0.
Return value
None
Remarks
Depth-bounds testing allows pixels and samples to be discarded if the currently-stored depth value is outside the range specified by Min and Max, inclusive. If the currently-stored depth value of the pixel or sample is inside this range, then the depth-bounds test passes and it is rendered; otherwise, the depth-bounds test fails and the pixel or sample is discarded. Note that the depth-bounds test considers the currently-stored depth value, not the depth value generated by the executing pixel shader.
To use depth-bounds testing, the application must use the new CreatePipelineState method to enable depth-bounds testing on the PSO and then can use this command list method to change the depth-bounds dynamically.
OMSetDepthBounds is an optional feature. Use the CheckFeatureSupport method to determine whether or not this feature is supported by the user-mode driver. Support for this feature is reported through the D3D12_FEATURE_D3D12_OPTIONS2 structure.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3d12.lib |
DLL | D3d12.dll |