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For purposes of sampler feedback, creates a descriptor suitable for binding.
Syntax
void CreateSamplerFeedbackUnorderedAccessView(
ID3D12Resource *pTargetedResource,
ID3D12Resource *pFeedbackResource,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
);
Parameters
pTargetedResource
Type: _In_opt_ ID3D12Resource*
The targeted resource, such as a texture, to create a descriptor for.
pFeedbackResource
Type: _In_opt_ ID3D12Resource*
The feedback resource, such as a texture, to create a descriptor for.
DestDescriptor
Type: _In_ D3D12_CPU_DESCRIPTOR_HANDLE
The CPU descriptor handle.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Header | d3d12.h |
Library | d3d12.lib |
DLL | d3d12.dll |