Note
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Gets the reason that the device was removed, or S_OK if the device isn't removed. To be called back when a device is removed, consider using ID3D12Fence::SetEventOnCompletion with a value of UINT64_MAX. That's because device removal causes all fences to be signaled to that value (which also implies completing all events waited on, because they'll all be less than UINT64_MAX).
Syntax
HRESULT GetDeviceRemovedReason();
Return value
Type: HRESULT
This method returns the reason that the device was removed.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12.h |
Library | D3D12.lib |
DLL | D3D12.dll |