Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Specifies multiple wait flags for multiple fences.
Syntax
typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS {
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0
} ;
Constants
D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE Value: 0 No flags are being passed. This means to use the default behavior, which is to wait for all fences before signaling the event. |
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY Value: 0x1 Modifies behavior to indicate that the event should be signaled after any one of the fence values has been reached by its corresponding fence. |
D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL Value: 0 An alias for D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE, meaning to use the default behavior and wait for all fences. |
Remarks
This enum is used by the SetEventOnMultipleFenceCompletion method.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |