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Invalidate the pointer to a resource and reenable the GPU's access to that resource.
Syntax
void Unmap(
[in] ID3D11Resource *pResource,
[in] UINT Subresource
);
Parameters
[in] pResource
Type: ID3D11Resource*
A pointer to a ID3D11Resource interface.
[in] Subresource
Type: UINT
A subresource to be unmapped.
Return value
None
Remarks
For info about how to use Unmap, see How to: Use dynamic resources.
Windows Phone 8: This API is supported.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11.h |
Library | D3D11.lib |