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Get a shader-reflection variable by name.
Syntax
ID3D10ShaderReflectionVariable * GetVariableByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
Variable name.
Return value
Type: ID3D10ShaderReflectionVariable*
A pointer to a shader-reflection variable interface (see ID3D10ShaderReflectionVariable Interface).
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10shader.h |