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Push a storage filter onto the storage-filter stack.
Syntax
HRESULT PushStorageFilter(
[in] D3D10_INFO_QUEUE_FILTER *pFilter
);
Parameters
[in] pFilter
Type: D3D10_INFO_QUEUE_FILTER*
Pointer to a storage filter (see D3D10_INFO_QUEUE_FILTER).
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10sdklayers.h |