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Transpose and set a floating-point matrix.
Syntax
HRESULT SetMatrixTranspose(
[in] float *pData
);
Parameters
[in] pData
Type: float*
A pointer to the first element of a matrix.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Remarks
Transposing a matrix will rearrange the data order from row-column order to column-row order (or vice versa).
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |