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Get a texture-buffer.
Syntax
HRESULT GetTextureBuffer(
[out] ID3D10ShaderResourceView **ppTextureBuffer
);
Parameters
[out] ppTextureBuffer
Type: ID3D10ShaderResourceView**
The address of a pointer to a shader-resource-view interface for accessing a texture buffer. See ID3D10ShaderResourceView Interface.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h |