Note
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Gives the source location for a shader element.
Syntax
typedef struct _D3D10_SHADER_DEBUG_TOKEN_INFO {
UINT File;
UINT Line;
UINT Column;
UINT TokenLength;
UINT TokenId;
} D3D10_SHADER_DEBUG_TOKEN_INFO;
Members
File
Type: UINT
Offset into file list.
Line
Type: UINT
Line number.
Column
Type: UINT
Column number.
TokenLength
Type: UINT
Length of the token.
TokenId
Type: UINT
Offset to LPCSTR of length TokenLength in string datastore.
Requirements
Requirement | Value |
---|---|
Header | d3d10_1shader.h (include D3D10Shader.h) |