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Describes the support for doubles in shaders.
Syntax
typedef struct D2D1_FEATURE_DATA_DOUBLES {
BOOL doublePrecisionFloatShaderOps;
} D2D1_FEATURE_DATA_DOUBLES;
Members
doublePrecisionFloatShaderOps
TRUE is doubles are supported within the shaders.
Remarks
Fill this structure by passing a D2D1_FEATURE_DOUBLES structure to ID2D1EffectContext::CheckFeatureSupport.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Header | d2d1effectauthor.h |