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Finds the given resource texture if it has already been created with ID2D1EffectContext::CreateResourceTexture with the same GUID.
Syntax
HRESULT FindResourceTexture(
[in] const GUID *resourceId,
[out] ID2D1ResourceTexture **resourceTexture
);
Parameters
[in] resourceId
Type: const GUID*
The unique id that identifies the resource texture.
[out] resourceTexture
Type: ID2D1ResourceTexture**
The returned texture that can be used as a resource in a Direct2D effect.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_NOTFOUND | The requested resource texture was not found. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2D1.lib |