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Creates or finds the given resource texture, depending on whether a resource id is specified. It also optionally initializes the texture with the specified data.
Syntax
HRESULT CreateResourceTexture(
[in, optional] const GUID *resourceId,
[in] const D2D1_RESOURCE_TEXTURE_PROPERTIES *resourceTextureProperties,
[in, optional] const BYTE *data,
[in, optional] const UINT32 *strides,
UINT32 dataSize,
[out] ID2D1ResourceTexture **resourceTexture
);
Parameters
[in, optional] resourceId
Type: const GUID*
An optional pointer to the unique id that identifies the lookup table.
[in] resourceTextureProperties
Type: const D2D1_RESOURCE_TEXTURE_PROPERTIES*
The properties used to create the resource texture.
[in, optional] data
Type: const BYTE*
The optional data to be loaded into the resource texture.
[in, optional] strides
Type: const UINT32*
An optional pointer to the stride to advance through the resource texture, according to dimension.
dataSize
Type: UINT32
The size, in bytes, of the data.
[out] resourceTexture
Type: ID2D1ResourceTexture**
The returned texture that can be used as a resource in a Direct2D effect.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2D1.lib |