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Establishes or changes the constant buffer data for this transform.
Syntax
HRESULT SetComputeShaderConstantBuffer(
[in] const BYTE *buffer,
UINT32 bufferCount
);
Parameters
[in] buffer
Type: const BYTE*
The data applied to the constant buffer.
bufferCount
Type: UINT32
The number of bytes of data in the constant buffer.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d2d1effectauthor.h |